Ambient Human Computer Interaction, Wearable HCI, implicit Interaction

November 5th, 2012  |  Published in Research

Several projects reserched the use of ambient, non-obtrusive human-computer interaction. For wearable computers, we developed an interface that is able to observe users behaviour and conclude on the behaviour (implicit Human Computer Interaction). In contrast to traditional HCI concepts, users have not to be trained for the application nor have do they need to be aware of the computer. Applications of this where used to automatic trigger processes in an electronic business workflow based on a users activity. With the WearablePacketReader demonstrator we showed that there is economic merit using such technology. Other applications are used to automatically trigger configurations based on detected activity or how to build non-obtrusive interfaces using HMDs.

Selected Publications

Hans-Werner Gellersen, Albrecht Schmidt, Michael Beigl, O Thate (2000) Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click, url

Start/End:

1999-2002

Partners:

SAP AG

Research Topics:

Implicit Human Computer Interaction, Ambient Computing, Ambient Human Computer Interaction, Wearable Computing, Augmented Reality

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